


Shielded harvester: A Harvester equipped with a tough force field. Eradicator Hexapod: Enormous 6-legged walker Epic Unit armed with 3 garrison pods, and capable of recycling dead enemies in its vicinity into resources. Ravager: Vicious, quick-moving infantry that fire Tiberium shards. Mechapede: Powerful, centipede-like vehicles, capable of being customized and rebuilt with up to eight segments, each with a variety of strengths and weaknesses. Kucan as Kane, congratulating or taunting the players as they progress in Kane's Challenge. Also included in this game mode are all-new, high-definition video sequences featuring Joseph D.
Specter: Stealthed artillery vehicles that fire an accurate volley of high-explosive artillery shells. Prodigy: An extra-powerful version of the Mastermind, capable of controlling multiple units in its vicinity, as well as using blink packs to teleport itself and other units around the map. Cultists: Mutated, brainwashed humans capable of mind control. Reaper Tripod: A powerful tripod that, like the Devourer tank, can supercharge its weaponry by absorbing nearby Tiberium.
Black Hand Harvester: A Harvester that lacks stealth technology, but that can harvest Tiberium more quickly. Confessor Cabal: Replaces Militant squads with a group of 6 highly trained Confessors that can manually throw Hallucinogenic grenades and enhance the combat effectiveness of nearby infantry. Contains 2 infantry garrison pods. Redeemer: A colossal walker Epic Unit holding a triple-barreled laser beam.
Cnc 3 Kanes Wrath Mods Upgrade Itself As
Tiberium trooper: Powerful infantry armed with liquid Tiberium sprayers capable of melting infantry and clearing garrisons. Awakened: Powerful cyborg infantry armed with dangerous EMP technology. Purifier: A precursor to the Avatar which is automatically equipped with a powerful flamethrower but cannot upgrade itself as the Avatar can.
Combat engineer: A variant Engineer, armed with a combat pistol to kill enemy Engineers and other minor threats. Can harvest and refine Tiberium to extract credits from conflict zones. Mammoth Armored Reclamation Vehicle: An ultra-heavy Mammoth tank epic unit armed with a triple-barrel sonic shell cannon and 4 infantry garrison pods. Hammerhead: A fast-moving helicopter (GDI's version of Nod's Venom) armed with an anti-infantry machine gun and room to garrison one infantry squad. Shatterer: A hovercraft with a Sonic emitter-style weapon system. Slingshot: Anti-air vehicle armed with dual 2-barrel AA guns.
Rocket harvester: A standard Harvester armed with a rocket pod instead of a machine gun. Zone raider: Powerful infantry armed with sonic grenade launchers and anti-aircraft rockets. Behemoth: A modified Juggernaut that can garrison a single infantry squad. Mobile Repair Transport: The replacement for the APC, a fast-moving vehicle that can repair other vehicles. II: A large, versatile walker armed with a cannon resembling that of the Predator and that can be upgraded to a railgun. II: A small, fast-moving anti-infantry walker armed with two machine guns.

Formed of shock trooper-type infantry, such as the Black Hand infantry, it is primarily an infantry faction, though possessing extensive flame weaponry. However, due to the unstable conditions of the Red Zones, they are not allowed Railguns or Juggernaut artillery walkers.Within the Brotherhood of Nod is an elite order of warrior-priests, the Black Hand. Additionally, their infantry can be given Tiberium field suits to protect them from volatile Red Zone conditions. They, unlike the Steel Talons, place much focus on Sonic Weaponry, possessing unique zone raiders, who are overall better than their zone trooper counterparts, Sonic munitions for the Orca Gunship, and the most advanced version of the Shatterer sonic tank. However, this is at the cost of the sonic weaponry used by ZOCOM and several types of infantry, particularly those whose deployment requires an armory.Zone Operations Command is a high-tech unit entrusted with the task of combating Tiberium and establishing dominance of Red Zones and Critical Yellow Zones.
Units using it are incredibly deadly. However, their most powerful weapon is the Purifier walker, the predecessor of the Avatar, which did not yet have upgrade capabilities, but possessed a flamethrower and unique propaganda device, the subliminal projector.However, their most powerful tool is an upgraded form of flamethrower fuel with Tiberium properties. In place of the traditional militant forces are more experienced Confessor Cabals, able to be armed with more powerful rifles and flamethrower-wielding leaders, and owing to their lack of stealth technology after the Firestorm Crisis, they replaced their stealth tanks with the Mantis, an effective anti-air vehicle which unfortunately cannot use stealth or attack ground units.
Additionally, due to the Black Hand's distrust of the Marked, they replace the standard Black Hand infantry with Tiberium Troopers possessing Tiberium-based rifles and a resistance to Tiberium mutation. The core of the Marked of Kane are the Awakened foot soldiers, who replace standard militants, and the complementary, much more powerful, Enlightened soldiers. Less independent but more powerful, it was granted new cyborgs, the Awakened, and formed around stealth and Tiberium-based weaponry.
The Gun Walker is upgraded to the " Shard Walker", whereas the Tripod has been upgraded to " Reaper Tripod", which converts Tiberium into extra damage in the same way the Devourer Tank can. The trade-off for its enhanced ground power is a marked lack of the Mastermind and the most powerful air units. The unique units of the Marked are significantly more expensive and thus harder to use en masse, which makes traditional Nod tactics difficult.Themed as the heavy “shock” faction of the Scrin, Reaper-17 possesses more powerful and effective vehicles and ground units.
